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X-ORIGINAL-URL:https://www.isislab.it
X-WR-CALDESC:Eventi per ISISLab
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DTSTART:20230326T010000
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DTSTART:20231029T010000
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BEGIN:VEVENT
DTSTART;TZID=Europe/Rome:20231109T120000
DTEND;TZID=Europe/Rome:20231109T120000
DTSTAMP:20260915T131148
CREATED:20231107T231306Z
LAST-MODIFIED:20231107T231307Z
UID:14749-1699531200-1699531200@www.isislab.it
SUMMARY:Fine-grained Energy-Efficient Heterogeneous Computing of Kaijie Fan
DESCRIPTION:Abstract: Energy-efficient computing uses power management techniques such as frequency scaling to save energy. Implementing energy-efficient techniques on large-scale computing systems is challenging for several reasons. While most modern architectures\, including GPUs\, are capable of frequency scaling\, these features are often not available on large systems. In addition\, achieving higher energy savings requires precise energy tuning because not only applications but also different kernels can have different energy characteristics. We propose SYnergy\, a novel energy-efficient approach that spans languages\, compilers\, runtimes\, and job schedulers to achieve unprecedented fine-grained energy savings on large-scale heterogeneous clusters. SYnergy defines an extension to the SYCL programming model that allows programmers to define a specific energy goal for each kernel. For example\, a kernel can aim to minimize well-known energy metrics such as EDP and ED2P or to achieve predefined energy-performance tradeoffs\, such as the best performance with 25% energy savings. Through compiler integration and a machine learning model\, each kernel is statically optimized for the specific target. On large computing systems\, a SLURM plugin allows SYnergy to run on all available devices in the cluster\, providing scalable energy savings. The methodology is inherently portable and has been evaluated on both NVIDIA and AMD GPUs. Experimental results show unprecedented improvements in energy and energy-related metrics on real-world applications\, as well as scalable energy savings on a 64-GPU cluster.
URL:https://www.isislab.it/event/fine-grained-energy-efficient-heterogeneous-computing-of-kaijie-fan/
ATTACH;FMTTYPE=image/png:https://www.isislab.it/wp-content/uploads/2023/11/ISISLab_9-11-2023-1.png
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BEGIN:VEVENT
DTSTART;TZID=Europe/Rome:20231116T150000
DTEND;TZID=Europe/Rome:20231116T160000
DTSTAMP:20260915T131148
CREATED:20231121T151000Z
LAST-MODIFIED:20231121T161316Z
UID:14756-1700146800-1700150400@www.isislab.it
SUMMARY:Seminario: "Cody dietro le quinte: un'introduzione per sviluppatori a Spark AR Studio" di Daniele Monaco
DESCRIPTION:Abstract: In un mondo sempre più connesso\, la realtà aumentata sta ridefinendo l'esperienza sociale online\, consentendo agli utenti di interagire in modi innovativi e coinvolgenti. Questo seminario offre uno sguardo approfondito su Spark AR Studio\, la piattaforma che permette agli sviluppatori di creare esperienze AR coinvolgenti per Facebook e Instagram. Spark AR ha reso possibile la creazione dell'effetto AR con Cody\, la nuova mascotte del Dipartimento di Informatica. Attraverso una panoramica del lavoro di sviluppo\, esploreremo le fasi di progettazione e implementazione dell'effetto\, svelando il processo dietro il tracciamento ambientale\, la modellazione 3D e l'aggiunta di interazioni dinamiche. Scopriremo il linguaggio di scripting di Spark AR e come è stato utilizzato per dare vita a Cody.
URL:https://www.isislab.it/event/14756/
LOCATION:Laboratorio ISISLab\, Dipartimento di Informatica\, Università di Salerno (Edificio F\, Stecca 7\, Lab. 10\, II piano) – Via Giovanni Paolo II\, 132\, 84084 Fisciano (SA).
ATTACH;FMTTYPE=image/jpeg:https://www.isislab.it/wp-content/uploads/2023/11/DanieleMonaco.jpg
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BEGIN:VEVENT
DTSTART;TZID=Europe/Rome:20231123T160000
DTEND;TZID=Europe/Rome:20231123T170000
DTSTAMP:20260915T131148
CREATED:20231121T160608Z
LAST-MODIFIED:20231121T160609Z
UID:14753-1700755200-1700758800@www.isislab.it
SUMMARY:Seminario: "Un sistema IoT per la rilevazione e la segnalazione in tempo reale delle buche stradali" di  Michele Delli Paoli
DESCRIPTION:Abstract: L'infrastruttura stradale è un elemento essenziale per la mobilità di un paese\, in quanto consente il trasporto di merci e di persone.Tuttavia\, la presenza di irregolarità e di buche nel manto stradale può essere causa di problemi di sicurezza per i conducenti e di danneggiamento per i veicoli.A tal proposito\, il monitoraggio costante delle condizioni del manto stradale è un aspetto fondamentale per la manutenzione preventiva e per la prevenzione di incidenti stradali.Pertanto\, urge la necessità di trovare una soluzione che automatizzi il processo di monitoraggio e di rilevazione di irregolarità del manto stradale.Il progetto in questione ha visto la realizzazione di un sistema IoT per la rilevazione e la segnalazione delle buche stradali in maniera automatizzata.
URL:https://www.isislab.it/event/seminario-un-sistema-iot-per-la-rilevazione-e-la-segnalazione-in-tempo-reale-delle-buche-stradali-di-michele-delli-paoli/
ATTACH;FMTTYPE=image/png:https://www.isislab.it/wp-content/uploads/2023/11/ISISLab_23-11-2023.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Rome:20231130T120000
DTEND;TZID=Europe/Rome:20231130T120000
DTSTAMP:20260915T131148
CREATED:20231128T180340Z
LAST-MODIFIED:20231128T180341Z
UID:14762-1701345600-1701345600@www.isislab.it
SUMMARY:Seminario: "Web-Based Porting of VRKG-CollaborativeExploration: Adapting Virtual Reality Knowledge Graph Exploration to Browser Environments" di Gabriele Lodato
DESCRIPTION:Abstract:This project focuses on the transformation of VRKG-CollaborativeExploration\, a Virtual Reality (VR) application designed for knowledge graph exploration\, into a web-based platform accessible through standard web browsers. The original application\, developed in the Unity environment\, facilitated data-driven discussions using a 3D representation of a Knowledge Graph induced by SPARQL query results. The goal of the project was to ensure a seamless transition from the VR application to the web\, maintaining user engagement and efficiency. The implementation involved leveraging Unity for VR functionalities and JavaScript for SPARQL query integration. Challenges included adapting VR features to a web context\, synchronizing user actions\, and addressing compatibility issues. The resultant web-based solution retained the original application's functionality\, introducing enhancements for optimal web user experience.The project concludes with a proposed direction for future developments\, aiming to conduct a thorough analysis of user engagement\, assess learning effectiveness\, and explore additional features for collaborative knowledge exploration in both VR and web environments.
URL:https://www.isislab.it/event/seminario-web-based-porting-of-vrkg-collaborativeexploration-adapting-virtual-reality-knowledge-graph-exploration-to-browser-environments-di-gabriele-lodato/
ATTACH;FMTTYPE=image/png:https://www.isislab.it/wp-content/uploads/2023/11/ISISLab_30-11-2023-1.png
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